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Just wanted to share my approach, which I find quite easy to work with and doesn't require continuous pushing and pulling of updates, or switching...
I ran into this bug in Unity 2021.3.21f1 and was able to 'solve' it by reapplying the material on Awake. public class PhysicMaterialUpdater :...
Upgrading from 2023.1.12f1 to 2023.1.18f1 fixed it for me.
Converting EulerAngles to a 3*3 Matrix requires to use ZXY order, which can be described as can be seen in the code below. [ATTACH] The bottom...
Just removing the TextMesh Pro package worked for me (2019.1.3f1)
I created a (quite basic) version of an infinite ScrollRect right here. It's free, and comes with a demo scene. I used the HorizontalLayoutGroup,...
A bit late, but another thing I found out was that my Canvas was set to PixelPerfect. Disabling this tripled my performance (simple bool check).
I managed to get a huge performance boost (from 5 FPS to 50) by using the following code: boolshouldShow =...
Hey I was just experiencing the same issue (and solved it). Make sure that your canvas scaler is set to Scale With Screen Size and (in my case)...