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Thanks for the quick reply Stephan. Good to know that SubMesh objects can be deleted safely - that solves our problem. I'll test it out later...
Just upgraded to 1.5.0-preview.8 with Unity 2018.4.18f1 and I can't see a difference in the SubMeshUI class with regards to what's being...
We are also seeing 1.3 to 1.5ms each frame on console. We don't change parameters and we only use a global volume, but we still pay a hefty price...
@Stephan_B, @Peter77 and other interested people. I just tested TMP 1.5.0-preview.2, and I'm no longer seeing issues with...
The case number is: 1189820
Hi Stephan, thank you for your reply. I'm not able to send the project I'm working on, but I have uploaded a small project with a description,...
There is a lot of UI in our game. We have followed this guide https://learn.unity.com/tutorial/optimizing-unity-ui#5c7f8528edbc2a002053b5a2 to...
We don't deserve you!
You never call AudioSource.Play()
Are you sure you tagged your Bolt and Asteroid with the correct tags?
I can't reproduce your problem. But maybe you should consider using just one AudioSource and AudioSource.PlayOneShot instead of instantiating new...
Or AudioSource.PlayOnShot http://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
I have the same problem and filed a bug report a minute ago, since it works with the AudioHighPassFilter.