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was this ever done?
/close
Thank you so much that makes perfect sense, i appreciate the support and information, =]] edit> works perfect and now i get resources to inventory...
Thank you!
thanks for all the input!
thank you, i had a feeling this was the culprit!
have a problem in 2019.2.8f1 have arm7 and x64 selected android ndk 16b, and split application binary to create obb files for googkleplay, seems...
thank you i will do that ^^ i got this to go away but it did randomly reappear but i fixed it again not sure what fixed it though, so next time it...
[IMG]
Thanks you! have had this error on my android build for awhile and ive been scratching my head for a while ^^ i do have prebaked collision meshes...
Error: Could not load signature of UnityEngine.Purchasing.UIFakeStore:GetOkayButton due to: Could not load file or assembly 'UnityEngine.UI,...
everything was working fine with my app until i updated unity from 2019.2 to 2019.3b, (also tried 2020) which i need to do to use an asset i need...
Is there going to be an official message? I feek like soon shouldnt mean 2 + months
same issue 2019.1.10f1 =[ also because of that error, the install prompt never appears, except after ive disabled or reenabled iap through...
i have this issue aswell
I know this is old but I'm having g this exact issue and this is the only post I could find on it, although mine happens when switching...
I was getting this error relentlessly, and I decided to build with development build checked, and it worked so I tested it after that unchecking...
Nvm..what i was looking for is using unityengine.playables etc etc ^^
How do you reference the playable timeline prefab thriugh code? I vant find info anywhere but i want to achieve starting the timeline or playable...
Got this bug in unity2017, canceled while building :(