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Edit: Solved I added the new plist array key UISupportedInterfaceOrientations but now my game starts in the wrong orientation (although the...
Well the armv6 version runs fast on both the iPhone 4 and the 3g (i tested on both), so I'm just going to keep it the armv6-only build up. So it...
So if it looks like my distribution build was built for armv6 arch only. Will that be okay?
Well it's been about 2 days now and they haven't rejected it yet. When I make a build with it unchecked my build size increases by about 5...
Does the "build active architecture only" box need to be unchecked while making a distribution build? I made a distribution build and submitted...
LostLogic and JTBentley, did you use the iPhone's Application.isApplicationGenuine property to attempt to stop the cracking? Just wondering how...
Hello, Feedback is no longer needed.
97% piracy rate on your app? Are you using the Application isGenuine property?
Updated the game so now the player has health.
I have a problem where my web player in non-fullscreen mode strangely runs in 1067x800 resolution instead of the correct resolution(1024x768). In...
I'm having a strange problem where all my onGUI elements are offset by about 20 pixels in the x direction and 5 in the y direction. This problem...
For some reason OnGUI elements are all being offset by about 20 pixels in both directions inside my web player when it's not in full-screen mode....
Looks cool. I look forward to playing the web player version. In Nebulas Cannons which I recently finished working on, educational material...
A game I recently finished working on called Nebulas Cannons was 2D but 3D models were used for the game objects. So basically, I made a 3D game...
Good to hear that. Thanks much for the feedback. Did you see that you could pick up the yellow orbs dropped by destroyed ships to gain more fuel?
Crispy Bacon Games has finished its first free Windows / Mac OS X game, Nebulas Cannons. It's a top-down arcade-style shooter game where the...
Fun little game. Thought about porting this to the iPhone?
The specs are below. It has the latest software updates also. Again, the gameplay isn't affected, it's just that the image effects cause the...
On my Macbook and my friend's mac, whenever I enable a post-processing effect, the graphics go completely crazy. Once it's disabled, the graphics...
Often for me this GUI system will think iPhoneInput.touchCount == 1 when there's obviously nothing touching the screen. It seems to just simply...