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Hi! Our team is working on a multiplayer app for Quest 2. We have remote content that we dynamically load using Addressables. When we were using...
Thank you for your reply! I wanted to avoid to set RequireOwnership attribute to False because these calls were made on behalf of the owner of...
Hi! Our team is working on a multiplayer app for Quest 2. The application has several rooms in which users communicate with each other (we use...
I'm working on a multiplayer vr app for quest 2. Sometimes after a while after the application starts, the NetworkBehaviour components that are...
Thank you very much! I updated my project to 2021.3.16f1 and fps no longer drops!
I'm working on a multiplayer vr app for quest 2. There is a starting scene and a common room scene where all players join. Movement around the...