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What would be the best way to get/generate a list of all posteffects being applied to a camera at any given time? Thanks
Thanks! This logging tip is super helpful!!
Do you think it would ever be possible to get the intensity and light color as separate value or is there some technical reason they have to be...
I sampling a 1 x 8 ramp texture
Big brain :)
I'm using a pretty complicated custom shadergraph where I've built my own toon lighting model. It works fine in simple scenes but has started...
What!? Amazing! How do you know this esoteric knowledge?? Quick branching question: If I wrote the following code am I correct in my...
We are buulding a custom toon shader that models directional lights and point lights diffrently. Specifically point lights don't consider surface...
We're trying to make a game with impossible doorways to different worlds that have different lighting conditions. As far as I am aware there are...
I'm writing a custom toon shader by creating a custom hlsl node. Is it possible to get the 'type' of light the GetAdditionalLights()? I'd liked...
Hmm actually, looking at RealtimeLighting.hlsl it looks like there is a way
Nope, not having any effect. I'm using custom hlsl to get the lighing data
In fact can you access through custom shaders at all??
Ahh, that makes sense, thanks. Do you know if toggling a feature that wasn't being used before triggers a full recompile or just the variants...
I'm not seeing cookies having any effect, though I am using a custom hlsl lighting node which could be the issue. Thanks in advance.
Out of curiousity, what quailfies as changing the shader data?
Thank you, this is very helpful I will try today. Would thinks not incur the cost of branching since it is technically evaluating at runtime? (as...
I have quite an expensive shadergraph that does a bunch of clipping. It appears it is being used in shadow pass as well. Is there a way to tell...
Hi, I am getting different results from GetWorldCorners depending on if I call it in Update or LateUpdate. The issue seems to be related to a...
I've been getting differing results for GetWorldCorners depending on if I call it in Update or LateUpdate. I think it might have something to do...