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I tested this on an embedded chipset today and realized that it doesn't work the same out of the box. The reason is that on the embedded chipset,...
I made an example (attached). Get ready for some vertex shader fun! Usage: The ParkingLines scene contains a ParkingLines object. The...
Hi! Yes, I think the best way is to write your own shader that processes your overlays (like parking lines) according to the distortion of the...
Native plugins work the same on QNX, so these docs should help you :)
You can assign a shader to a 2D sprite as well, and then you can use the blend mode I described above. I attached an example of what the final...
The reason I did the transparency in the same application is that you can't show it in Unity otherwise (since we wouldn't see your real...
One more note: You might want to render only a "hole", leaving the color intact and only overwriting alpha, using the minimum of whatever is may...
Here's an example setup that I made. This might look confusing, so let me explain what's happening here :) Since we can't preview the...
Hi! Sounds like you want to render a "hole" on an object into whatever you already have in your framebuffer :) This works like this: Ensure that...
You can variant-manage anything, including animations between UI elements and having the same elements in different layouts. I recommend building...
In the camera settings, you can specify the target display. for Unity, that's a physical display, but it's probably possible to configure your...
Enabling post processing in this case just makes sure that everything is rendered to a texture with a different format, to ensure that it then...
Hi! The embedded team was able to reproduce the issue. Here are two things you can try, but success will depend on hardware/driver specifics:...
Could you check if the color space set to linear or gamma? (just to make sure). If still on default/linear, could you try to enable "force SRGB...
Great Question! For embedded systems, we do indeed recommend modularizing your system. Unity does provide frameworks for doing so! There are...
This is currently being backported, along with other updates to make the new version. In the meantime, you may consider the version with this...
This is a known issue due to XR not being supported on QNX, but being expected by the URP package. This can be resolved by removing the erroneous...
It is "under consideration", as in, we put that there to collect feedback from users to see how big the interest is, what devices it would run on...
Hi! you can find recommended specs for embedded systems on the system requirements page. The easiest way to work for you would probably be an...
Hi! I do appreciate everyone's feedback here. I would like to point out that Linux ARM is available and supported for every LTS version since...