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Hi @StaggartCreations The shader preprocessor in SW2 doesn't seem to work as intended when enabling "Strict Shader Variant Matching" in the...
Okay, found out that it is not related to the cache server, but to the Perforce VCS integration. No delays when the "Work Offline" option is active.
There seriously has to be done something about this: [ATTACH]
Hello, I think this issue first occurred in Addressables 1.8.4, but I'm not sure if maybe using Unity 2020.1 beta with Unity Accelerator might be...
I haven't had time yet to isolate the issue or building a repo project. However, I went with the regular approach to just keep querying the status...
@ProtoTerminator You should be able to continue using Unity though despite the progress bar being stuck. Just run another process that displays...
Status is "None". This is what I get as debug output:
In my case, the exact same error occurred because two assets in the same bundled asset group had an identical address. This seems to be a bug...
Steps to reproduce: Define at least two string tables (A, B) Select string table A in "Asset Tables" Add the preload flags to all tables Select...
I'm facing a problem regarding preloading of strings where some of the LocalizedStrings return an empty result when accessing those through...
When will this be fixed? It still happens in 1.2.4
bump
Works like a charm, thank you!
Hi, I plan to use two different Gamepad control schemes based on the platform the game is running on. Control scheme "A" is the default scheme...
Please check the attach repro project. There is a particular asset group setup with nested folders that causes "Build Player Content" to fail due...
Speaking of alpha... Unity added a terrain holes feature in 2019.3. Are you going to support this in a future update - instead of or in addition...
Thank you, I can confirm the same!
@jbooth LWRP was deprecated in Unity 2019.3 in favor of URP which basically uses the same sources moved to a new package. I had to replace all...
In the Addressables window, you will have to select the "Built In Data" group (first entry) to display its properties in the Inspector. You can...
I've sent you a link to the repro as PM. Did you receive it?