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Yes , i stopped coding it and moved on to other things , But here is the short logic of what i did (i don't have the code with me right now this...
I mean Crux is probably using the reset functions on the AI system before duplicating . probably you need to regenerate the spawn ID in Crux I...
Probebly adding the animation in the melee attack , and make animation state behaviour script (just copy melee script) and use animator match...
i'm using the old package for mobile that did not see an update for years now, i bought the full package as well in order to keep working on the...
depending on how many animals you will need to create a flocking system other than that a communication system will do what you need. i can't...
it was easy just use the third person inventory script to link to the inventory pro system (it free on Github) then when making a new Item in the...
i used it for jumping to match the feet bones to the surface I want to jump on, and on the run attack animation to match the root of the rig to...
never did test this !! yeah had this issue as well it has to do with the scriptable object of a faction, I recreated a new one and it worked. i...
a short answer, if you gonna add a new State that has the same name of the default State of the animator like Movement or combat Movement the...
duplicating the Ai can cause a lot of problems .
1- did you set the Ai to Optimize (off-screen )? this will stop the Ai if it's not seen by the camera. are the rigid bodies kinematic ? is...
After looking over and over into the code, I see why this is happening. LineOfSightDetection uses a raycast from the HeadTransform.position to the...
thank you for bringing this up !! i never had this issue !! i guess i will look into this for my project !! liking the new update a lot of bugs i...
you need to edit how the camera script works : the simplest way is to attach a box collider (Triggered) and (Size of the box will be the limit of...
it's the prefabs i think , try to open in 2018.2 ,then select all prefabs in the scene break them . and save in a new scene. transfer your...
inside the Damage Fonction you can find it in the EmeraldAiSystem you will find this line : CurrentHealth -= DamageReceived; you just have to add...
I think you want to use root motion driven Ai or use Inplace Clips the Ai should do that already, do you have your clips set on loop time? -4 -5...
Some Of the mess I have Added :p [SPOILER]
check the attack Height ? under damage settings
Total Aggro hits and Aggro action i think . Good suggestion !! taunt!!. Really working on something just like that, dodge when aimed or...