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Ah... someone had cranked up the bloom on the cinemachinebrains camera
Hey Everyone, The skybox is showing up really bright in game view when I use a virtual camera: [ATTACH] I can't figure how to control this, any...
But can we use animation rigging to animate a character in the timeline in the editor? Or does animation rigging only work at runtime? I.e. I...
So... basically, PBR materials with normal maps and reflections can't handle UV seams at the moment?
Yay :) Mad on the GDL discord community helped me fix it, just needed to add materials for the other submeshes: using UnityEngine; using...
Here's a screenshot: [IMG] The one on the left is the testMesh script, you can see it's rendering the two polys specified. The one on the...
Hey Everybody, Been trying to do a procmesh with two submeshes in the editor but for some reason it only renders the first submesh :( P.S. I'm...
Hi Wright, Sorry, false alarm :) It was late, must have been tired. On trying again this morning I found I can drag in a mesh, put on a mesh...
Hey everyone, What's the trick to getting collision going? I got a road mesh, drag it out easy enough, but then no matter what I try I can't get...
Doesn't seem to be working in 4.6, no circles, no painting :/ *oops* false alarm, working in an empty project, must be something in my project (gah)
Hi Altsketch dudes, I'm thinking of mucking around with some ideas I've had for doing a custom terrain solution in unity... If I had an SVG map...
Gah, I noticed that I'd unzipped the lux-master from github inside my unity project so I removed lux and lux-master and reinstalled it from the...
Hi Guys, I'm trying to use Lux in Unity Pro 4.5.1f3 but it seems to be fubar when it comes to building. I get the cubemapper errors that several...
Hi Everyone, I'm learning how to make my own terrain shaders at the moment, and I need a little help. I've got the hang of scaling and rotating...
[IMG] It's working :)
Hey there TerraUnity, I downloaded your shader package, put it in a brand new project and got this: [IMG] I'm using Unity 4.5.1 (pro), is the...