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I have a controlled sprite using a rigidbody 2D and AddForce. For some reason the sprite seems to get stuck when there is nothing to get stuck on....
This only happens with meshes that have a bumped diffuse material. If I just use a diffuse material then I don't get this weird lighting issue.
I have a weird issue with lighting once I change the current platform from web to android. [IMG] It looks fine when I am using the web player...
I have even removed everything from scene 2 apart from the player and there are still 4 calls being made to the CharacterMotor.FixedUpdate()...
I added a RigidBody to the player and all animals. Still the same issue with FixedUpdate() methods being called more than needed. It is...
There is a "sort of" pattern. The many calls only happen on FixedUpdate() methods. Everything in the scene that uses a FixedUpdate() (Animals,...
No, nothing has a rigidbody. I decided to remove all of the character controllers and just use my own movement. I also removed all box colliders...
I am thinking of getting rid of the CharacterController, just wanted to try and figure out the issue. After more testing I came across a lot more...
I don't use static variables in any of my scripts. I appreciate the help, it's a very weird issue.
Yes the Character Motor is the standard asset. The Move command comes from the CharacterController (another standard asset) which I think is a dll...
I have enabled deep profiling but this doesn't seem to show any more information in regards to the static Collider.Move() [IMG] Also when this...
It's not just the one scene (should have mentioned that). It is every scene after, and the calls get more and more each time. Scene 1 (4 CC's) -...
Shameful bump
instance.GetComponent<RotateGrid>().enabled = true
I have a scene with 6 CharacterControllers in it. Everything works fine for the scene by itself. However, if I play a few of the scenes before it...
I added that line to the end of the sub shader (line 43) and I got a syntax error on that line. I have tried to use the fallback outside of the...
I have never used the WWW class so I can't help in terms of that, but speaking as a web developer I also wouldn't use an md5 hash. You should...
Have you tried using the protocol in the URL? Eg: http://myweb.com/login.php I wouldn't send the password information in the URL btw. Better to...
My waypoint system uses a dictionary to store the waypoints: public GameObject waypointParent; Dictionary<int, Transform> waypoints = new...
Is this something really easy? Or have I done it completely wrong?