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Just wanted to sign in and say a hearty "Get bent" to all of the soulless husks running Unity. You're not fooling anybody with your weasel-words,...
Thank you both so much! The overage affecting the timing makes perfect sense. I had an errant thought that the difference between those values...
Ahh I getcha, I can see how that would be confusing. I had the while loop encased in a for loop, which I was using to achieve a "Burst Fire"...
Cheers for the reply! I did understand that coroutines run parallel to the main loop, but I thought that if I used the timing of the main loop...
Hi all. I'm working on a small project with some shooting mechanics, and I'm attempting to control the firing rate of weapons using a coroutine....
For anyone else stumbling across this issue, here's how I resolved it: - Uninstall the Post-Processing stack from your project. - Save and exit...
Hi all. I was working on a project when Unity just suddenly hard crashed to the desktop. I wasn't doing anything in Unity at the time - I was in...
Hi all, I am experiencing a rather random bug in my project. I cant seem to reproduce it consistently, but its happened a few times now. I'm...
Hey EdGunther, thanks a lot for taking the time to respond! I managed to get a bit of help from Reddit, who reminded me that A* uses a cost...
Hi all. I've just implemented A* pathfinding for my project and it works great. I can click my unit and get them to navigate to any point on my...
Big thanks to /u/CustomPhase on Reddit: I just added in a Shadowcaster pass to my unlit shader and now it works as I'd like. Here is a copy of...
Hi all. I am having an issue where the post-processing ambient occlusion in my scene is showing through my object. The object is a mesh I created...
Hi all. I've just started messing around with Steam VR 2.0 and have encountered a little snag. I imported Steam VR 2.0 to the most recent version...
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This worked perfectly and is far easier than the method I was using, thanks so much! In case anyone comes across this thread and attempts to use...
Hi all. I'm fairly experienced in Unity doing 3D projects, but I am completely new to 2D. I am trying to create a very simple collider for my...
Yep, can confirm it is 100% repeatable. I recorded another video showing the repetition and the live pathfinding. High-res version here. [MEDIA]...
I've been implementing a simple AI system in to my current project, where the NPC will be given a destination on the NavMesh, they will walk to...
This solved it for me. Thanks! I was losing the ability to press buttons after changing scenes. It was because the event system was being...
Hi all. I'm messing around in Unity trying to get a bow and arrow working properly. It's been smooth sailing up until now: the hit detection of...