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I meant the Xcode simulator not the Unity editor player.
Assuming you have Unity project settings setup correctly, you should not have to do anything in Xcode except assign certificates and provisions....
Are you getting error in the Xcode project or in the Unity3d building the Xcode project?
Wow, my app does that as well on iOS 8, but on iOS 6 it doesn't. I think it might have to do with an additional property for the (not sure of the...
Thanks WhosTheBoss, just be ready for a strange way of moving around.
Dylan, you could create your own skin and make a custom GUI style, and then use the script to change the font relative to screen size.
You know, I never even consider that. Very good point!
Dropping $99 was a little unnerving, but it was definitely worth the experience. I think I'll focus on 16 bit pixel art genre next time. I know I...
I'm just happy someone tried it even if it did irritate them to all get out. Sure, it isn't like it can do any more damage....
Can only go up from here, lol. "This has irritating gameplay, abysmal art and an irritating crappy techno score. It fails on all levels of game...
Just submitted an update today, and I only received a warning after verifying and another after submitting. Both stated Feb deadline for future...
While I agree with running two separate builds is difficult, the primary reason was to maintain a point of reference as a precaution. He can...
Well, lots of questions in this. First, I would copy the unity file that contains the current unity project android app. Then rename it to...
Wow, that is great news! I have not even looked at iAd yet. However, I am very interested to see the solution.
https://itunes.apple.com/us/app/star-solo/id933708252?ls=1&mt=8 My first iOS app on the app store! Thank you Unity3d for making the tools that...
Definitely do NOT want to use GameObject.Find in this manner. Instead, in the player object script include a global vector3 player Position that...
Are you using GameObject.Find at any point? Say for example to locate the player so that enemies move to that position?
If the following is true, then it has to be something specific to iPhone 6. In Unity, Project - Player Setting - other settings --Config......
That is very interesting concerning the 7.1 update. While reading the Application.targetFrameRate documentation, I see that it states it does not...
Display Resolution has a direct impact on GPU performance. As far as why, I can only assume that your code that switches from one quality settings...