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Just report @Ironmax and move on, guys. He's just a troll.
Put the loop and your debug messages inside the coroutine. The way it's currently set up, you're telling this behaviour to start 5 coroutines all...
Write one.
How about that. I always thought const's had to be literals. Anyway, technically true, but it's not a solution to this problem. I'd say...
details is a GUISkin. You can't make a GUISkin constant.
There are a lot of good notes about formatting in this thread, but despite your bad formatting, the code you've provided is logically sound. To...
It's difficult to say, without knowing more about your project.
As Eric said, it's explained clearly in the error message. If ButtonSetterScript is derived from MonoBehaviour, you need to add it in the...
Try using transform.localEulerAngles
Yep. @_Daniel_ is right, too.
Aside from your naming conventions and prefab type, that all looks fine. Where does my_missile_ref get assigned?
Sounds like you're trying to compare the instance with the prefab. Can you post your instantiation code?
I feel like you didn't really think the problem through. The reset button calls the Reset() command. As @Munchy2007 said. Just make Reset()...
then just remove the Turn() function!
using UnityEngine; using System.Collections; public class Mover2D : MonoBehaviour { //Set in the editor. [SerializeField] float speed =...
http://docs.unity3d.com/Manual/NullReferenceException.html
Well, I'm drunk and bored on transit, so I typed it into my phone. Absorb this into your brain: using UnityEngine; public class BobHelper :...
Then learn and take some tutorials! For a script this simple, I doubt it would take you longer than an hour or two.
According to the docs, they created this messaging system for the new UI. Since UI's can often contain hundreds of behaviours that could respond...
I second this, actually. It would be nice to have it removed. (Or at least put in a Legacy namespace, or something)