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I don't think the pop is related root motion (as the characters dont move) - its just that if I have one Idle that is 20 frames and one that is...
Hi, I am trying to to have two characters in a timeline each play their looping idle animation inside a looping timeline. However each characters...
I am trying to draw a rope by generating a mesh from a set of control points - however I get some weird issues that seem to be related to lighting...
Yep that is correct and this is very nice behaviour in many cases for example if we have a layered bit of UI then an artist can just export the...
Hi - I have come across this issue a number of times and have always hacked around it but was wondering if there is a proper solution or if this...
The switch will want to have a reference to the bridge that it controls, then when you detect that a switch is stood on it should inform the...
Using a parameter to control the blend is what you should be doing (for performance reasons you may wish to store a hashed version of the...
To get the exact set up displayed you would need to go outside of the 0-1 range and would then be extrapolating (rather than interpolating) - I...
Hi, Pretty much as the title says if I have a custom editor for my class that implements OnAudiofilterRead, or if I am using AdvancedInspector...
Hey - this also sounds like it could be the answer I've been looking for to use on a couple of music/game projects. I started looking at G-Audio...
We would like to make it so that the event function and name are filled in based on an event being selected from a drop down list (to avoid typing...
Hi, We have a custom packing policy based on the default policy that sets the compression quality to lowest for day to day development (to enable...
Is there any chance that this fix will be added as a 5.2 patch release? We have had so many issues since moving to 5.x that we really don't want...
We are also seeing a fairly substantial number of these being reported in our crash tracking tool and interestingly they seems to be a lot of...
I'm not sure if I am missing what you are after here but it seems like pretty much everything you require to put together a button based ui using...
Sorry for the thread hi-jack but the standard 'file a bug' response really gets my goat because our game has become all but unplayable since...
Ah great - cheers - definitely had me confused :)
So tinkering around trying to get this to work and discovered something weird. If I detatch the particle effect form the skeleton and just set its...
Hi, We have some particles attached to characters in game, and in a script we modify the bone positions of the character to account for changes...
You can just enable/disable the game object that contains the UI (or instantiate, add to canvas and later destroy it)