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Still havent come up with a solution, honestly it seems like the unity cloud server is ignoring the DLL configs.
When I say I disabled it for standalone builds, I mean within the configuration of the DLL file (http://imgur.com/a/WCTNR) as far as I know there...
SVN
I also tried manually clearing out the cache, no dice there either. same error.
Yea, I've tried a clean build.
So I'm using a work around for NetworkBehaviours in DLLs, which involves copying the UnityEngine.Networking.DLL into the plugin folders in the...
How well does the networking function? I'm aware its the old unity standard networking but how does it actually run? I suspect this wont convert...
hello everyone, I have a 'best practices' question relating to the mecima system, and different weapon animation sets. Lets say, for example, I...
So, it appears that the color is being cleared when GL.Begin is called, so I have to call GL.Color AFTERWORDS now...sadly this is a pretty massive...
I did try to pass in some test values (IE just rendering vertex color) and it is just white. edit: Oh and manually passing a color, still white.
no dice on either sadly
if it helps to sort out the problem, heres the shader. but it worked totally fine in unity4 Shader "Custom/HueShader" { Properties {...
Well, the issue is contextual so a screenshot wouldnt really help, and there isnt an error. But as I've explained, the issue is the GL.Color(val)...
I have a hueing shader that takes vertex colors (GL.Color()) to define the values, I just use the RGB as hue, brightness, saturation. It worked...
yea, I just figured it out myself, but thanks! Yea...it being defaulted to zero seems bad. Also the idea of moving it from the clip itself to an...
So, I updated my project to unity 5, it mostly was fine nothing really broke but a few shaders which I expected, but the thing that is really...