A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sounds like a joke, but no
Thank you for suggestions
Thank you. If i understand right. When i rotate cube in Y at +20 degrees, the Vector3.forward becomes -20 and the angle between local cube facing...
Thank you! Great explanation by link
For me it's look wrong. I don't understand why the ray is also rotates. Perhaps I'm misunderstanding how an object in local space should work.
yes, Vector3.forward doesn't change but method transform.InverseTransformDirection(Vector3.forward) return result which depends on object...
Gizmos.DrawRay(transform.position, transform.forward * 10f); In this case ray point in the same direction as local forward axis(z axis). I thought...
Thank you for reply but i need a physical meaning. Why it works like that, if i rotate object clockwise the ray rotate conterclockwise?
Hello there! Can somebody help me to understand how it works? If i rotate object 90 degrees around it's Y-axis and draw a ray...
Thank you for help and example. But i still don't understand why if i rotate object 90 degrees around it's Y-axis and draw a ray with direction of...
hello! Can somebody help and explain why Gizmos.DrawRay(transform.position, transform.InverseTransformDirection(Vector3.forward) * 10f); and...
The same error in Unity 2019.1.10f1. When trying to get property as dynamic parameter NullReferenceException: Object reference not set to an...
Build also has jitters but less then in editor
The same problem with jittering still present in Cinemachine 2.3.3 in all Update Methods. I will be glad to any advice on how to fix the issue.
Thank you for the answer. Sent details in the PM. Regards
The issue manifest itself in this code's line WheelController.cs/SuspensionUpdate(): parentRigidbody.AddForceAtPosition(spring.bottomOutForce *...
[MEDIA] Any ideas how to fix this issue? Wheel Controller 3D v3.3
thank you for suggestion
Thanks alot, NWH Coding. Changing rigidbody mass and increase suspension force helped. How to reduce the bouncing, but leave the suspension as...
Thank you for your answer. I have started to test "Wheel Controller" and found a bug. Sometimes wheel collider fals through the ground. The...