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That's a great thought to pack displacement into uv2. Shame it's CPU heavy, but the chunking idea will make that viable. I hadn't considered...
Ten or twenty shelved projects ago, I kitbashed a vegetation shader which took origin, radius, and strength parameters. In addition to the...
Heyo! Hit an imposing wall while feature-planning. Will dance for advice. Let's ignore all other concerns as extraneous. Imagine an isolated...
Having looked over the borrowed code, I have a better sense of what it does. How I can inject my own logic alongside theirs is still a total...
With magic mystery code I scavenged several years ago. You can't see, but I'm red. How embarrassing. :) This may not be the original source,...
Hey! Speedy reply, and very illuminating. Thanks! Pretty sure I follow the concept you're describing entirely, including potential gottchas....
Hey folks, I'm wrapping up development on my first commercial offering - click here for shameless self promotion - and running into a potential...
Hiya folks! I've run across some articles discussing the topic of managing a globe shape in 3D games, and each example I've encountered features...
Hello dear readers! You are brave indeed to consider a wall of text this size. Kudos! I have here a shorter, better-organized version of this...
This is looking good! It's clear that a lot of work has gone into making this a fully-featured solution for managing audio. And...
The idea of projecting the camera's forward and right vectors onto plane space makes sense to me. That's coming at the problem from a different...
Thank you all for replying! Notice how the crosshair shape fails to rotate with the camera such that the lines are parallel to the screen edges....
My 3D RTS has a classic "orbit" camera. The field of play is a literal circle, the center of which is always the camera's focus. When the cursor...
Some time ago, I read about what mode (windowed, borderless, fullscreen) users on each platform tend to prefer, and why. Also whether capturing...
Seeking improved solution to achieve the result depicted in the topmost figures. Bottommost figures indicate desired end result and rule...
Well well, you've been busy! I really can't wait to dive in and play with all these features. It's incredibly generous of you to offer this...
Yep. Please excuse me while I go kick myself. Works as expected, many thanks!
Hey hey, a quick and detailed response. With code! My sincere thanks. The delegate-wrapping method compiled, but threw a nigh indecipherable...
// So, I can add a listener via code by method name with button.onClick.AddListener(SomeMethodName); // but can't include an argument?...
Incredible. You're a kitbash rockstar, vexe. I've tiptoed down this road before, but you've tarred, graded, painted, and put in sidewalks....