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Additionally - if using a finite state machine or anything similar - one could wait for the animation to end (as an exit condition) by accessing...
No problem! As an added bonus, for the year anniversary of that post (nearly), experimenting with the PPU (Pixels Per Unit) in the import settings...
Okay so @qoobit helped me a bunch with that post, but I had to go an extra step when trying to force the scroll bar down to the bottom (not sure...
Hello all! I have run into this problem a whole lot and up until now, I've been using object pooling and manually assigning objects using the...
I wasn't aware of how new it was, but I posted to let others know that there is an easier way to fix the problem. I was struggling to find any...
I am currently using 2017.3.0f3 and it should be at the bottom of the following list: [IMG]
Uhh...there is a much easier fix. Rather than using plugins or manually saving each file, do the following. At the start of your Unity project,...
Okay, since the OP probably isn't going to provide test results, I am going to give it a shot: [IMG] Screenshot of same icon at different...
Hello, this is a little bit late but, I ran into the same problem. After a bit of experimentation, it seems that navMeshPathStatus is for a...
This helped me, thank you!