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I just do it via Shader. Grass , Plants everything I want. Set angle and depth etc. Shadow also animated like the original sprite is shadows...
Unity Tile mapping. You might also need to layer some Tile maps and have custom Colliders
Figured it out. Thanks!!
Hi Thanks. here you go.
Thanks. But It seems I do not understand exactly where. Possible that you can tell me where to place it.
So I have made some shaders where I can pixelate a Texture 2d. Then with some online tutorials I manged to make this stars. Problem I would like...
Thanks everyone for the feedback. Appreciate it!
No Need for clear view. The attacks are cosmetics/visual. It will be calculated in the background. - have an attacker manager that observes...
Also . They never seem to stop moving. They Jitter!
HI Guys Got a question. A bit of a easy one I think But I am just complicating things. I have units moving to a Big Enemy. They attack while...
WOW Thank you!. Will work on this. use yours as a base. I see what you are doing with it! Thank you kindly. Will Post again here once I am happy...
thanks
Hi All. Shaders is not my thing. I do know very little about them. Help here on how I can get a shader to generate a planet in this style below?...
Nothing. Still same issue. Seems Unity can't handle this at this stage
Hi All. I am stuck at this point. here is the code for anybody to use and maybe optimize and Post back here. Currently it is ending like this....
Yeah paid. All clear
HI Guys. maybe this is the wrong way to approach this but what I am doing is when my Player walk to a object and it can interact. The Item / Door...
Thanks People!
So a question. Didn't know Unity offer these services to offer help to a project to optimize their project? Do Unity offer these services? Where...
Anybody manage to use this with Cinemachine?