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I love the effects in this pack, but I'm still surprised there's no easy way to size the effects on the RFX4 effect settings script. Seems like a...
@Johannski Thanks for that - oddly when I open the sprite packer window, it states that the packing is disabled, but it clearly is enabled... so I...
What would cause a image to show up perfectly fine within preview, but appear blurry upon play? I have an image that I'm trying to work on a GUI...
I ran into this issue, and then I realized I was moving along the z axis in 2d, instead of x.... hopefully this helps someone else. This is...
@Acegikmo The readme still has required licensing verbiage contained within. Is this going to be updated? [ATTACH]
I posted my project files, they work on my end, try a new project and download my project files... outside of that, there's not more I can do.
Add force can indeed make it seem as if the player is dashing, or moving in a specific way, using add-force is often not the best option for this,...
You could try turning off Antialiasing in your quality settings, that's what the engine uses to try and smooth out effects, which has odd effects...
My suggestion would be layering, starting from the Sun at the base. Each planet would have a parent element that would sit underneath the Sun. On...
Anyone?
I tested it, and it's all working on my end - you must have an issue with your scene configuration. That's why I provided the UnityPackage.
Here's a full solution. Needed the ability to tell the score manager to start and stop the point allocation. https://streamable.com/b4kxm Score...
Hey Justin, What you're looking for is data serialization. Instead of trying to explain the process in entirety, I would highly recommend...
There are a lot of reasons why it might not be working, it could be you haven't attached the caller script to your ground object, you haven't...
You could create a trigger collider on those positions, and set the trigger event to fire to modify moveSpeed, within your GlenController private...
No, I wouldn't recommend using the GUI toolset for such a game. I would recommend suggest using the 2d environment for creating such a game. It...
Yes, I commented within the code, you would need to add a method on ScoreManager to handle that call... e.g: using System.Collections; using...
delete: private object _sm; void Start()
Sorry, I edited my reply, I missed a line on my copy/paste - _sm is the local reference to ScoreManager
Is the name of your Text item "Text" in the Hierarchy window? Whatever the name of the Gameobject is there, is what Unity will search for, in the...