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Considering picking up SECTR based on the Firewatch talk. I need it for an open world project. The manual says SECTR Stream doesn’t support...
Love Aura 2, spices up my scenes. Any update on plans for console support (PS4/Xbox One/Switch)? It's hard to use it for multi-platform...
Ah, I wasn't clear, the URP solution is what I was looking for. I didn't know that UnityEngine.Rendering.PostProcessing didn't work with URP...
Cheers Arfus! For anyone who ran into a similar issue, I was using "UnityEngine.Rendering.PostProcessing" instead of...
I've been looking all over for this too and was just about to make a similar post. If anyone can provide some guidance it would be great!
Thanks for the prompt reply. I'm not quite sure what you mean by secondary layer? A secondary map?
Hello, I bought this add-on yesterday primarily for the decal ability without fully understanding the implementation. My hope was that I would be...
Hi Joel, if I may, any update on ES3's release time frame? I’m considering using it for a project but can only justify it if it’s planned for...
Thanks for the prompt response, cheers!
Hi Ludiq, Do you know if Chronos plays nice with the Spine (animation software) runtime for Unity? Best of luck on your Greenlight campaign!
Thinking of picking NodeCanvas up. I appreciate it having HFSM/BT built together. However, we’re expecting to have a large number of agents...
While preparing a procedural demo for my team for this Friday I’ve run into an error when using the CopyGroupToPosition method. I’ve tried to rule...
I’ve been quite impressed with SpriteTile’s performance, thorough documentation, and prompt support, but a same-day feature release? You’ve...
Thanks for the prompt response Eric. I’m familiar with SetOrder and SetOrderBlock, however, I need guidance on how to apply them to a group. For...
Eric, a question on sorting groups; I’ve attached a couple of screenshots showing a guard in front and behind a group of tiles (a pillar). I...
Thanks for the prompt support Eric. Good to hear there shouldn’t be any Git issues with SpriteTile. In the off chance I encounter issues I’ll...
Great plugin and documentation Eric! Does SpriteTile play nice with Git version control? I’m about to add it to my project’s repo and was...
Eric, does SpriteTile work with Unity 5.0? Also, would it or its API allow for runtime procedural level generation? Thanks! Edit: Nevermind, I...
Thanks for the prompt response. Cheers!
According to a Unity blog post* last year, the penalty for moving static colliders has been reduced (or eliminated?) in 5.0 versus dynamic...