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@fredczj were you ever able to make AspNetCore.SignalR work with Unity?
Hello, Is it possible to move the gizmo without moving the selected object? On my application, all translation and rotation actions have to...
Im trying to speed up some nested loops which make use of Texture.GetPixel(x,y) by creating a Color array before the loop and initializing it with...
Hey @TheRaider, are there any news on that Unity plugin for RoomAlive Toolkit? Thanks!
Its been awhile, but Microsoft released an official asset that supports Kinect on Unity. Here's the link:...
In that case wouldnt I need to instantiate the window so it can hold the modified values? Or would I need to make the whole class static in order...
Recently I got an asset from the Asset Store which creates an EditorWindow, called Capture, and lets the user manually configurate its preference,...
Is there a way to capture the Editor View? Recording the Hierarchy/Inspector tab?
Im trying to write a script to set some default config to uRecordSequence and then start to record on a checkbox press. Once the user unpress the...
Im currently doing a project on Unity3D with C# where I need to get the name of the "master caller" class name of a method and get it to a string....
Nevermind, figured it out. In case anyone need this in the future: writer.WriteStartElement("string"); writer.WriteAttributeString("name",...
Im trying to write a xml according to your specifications, but I cant find a method to write a string like this: <string name="app_name"> Both...
Hello! Im not sure if this is the right forum to ask this but.. Lately Ive been trying to export some c++ codes to Unity trough DLLs and it has...
It seems to me that the Convex Hull 3D has a point length limit, is that true? Im asking this because everytime I use a mesh with more then ~1000...
I actually came across a really simple solution, which is to create a file with only the version number on it and a class with [InitializeOnLoad]...
Hello! Im currently facing a problem where I need to have a string with the current version of my application and this needs to change...
So, Im feeling very idiot right now.. After what @LightStriker said, I tried the following line of code, which worked great:...
Thats all the editor code really.. This is the regular class (spoiler: nothing obscure going on here): using UnityEngine; using...
I have also tried to put the EditorGUILayout.PropertyField, which is being called by the InterfaceEditor.CreateField method, at a new class with...
Enum will only allow me to choose one option on the dropdown list and I need to be able to choose more than one at the same time, which is why Im...