A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I want to use QOS Reliable channel (unreliable order) to syncrhoniztion variables. I wrote some code to sync by mask, but I need to know outgoing...
Hi It uses Unity patching system. If you use one atlas for two or more sprites they shoud be patched, without dependence of sort layers. Do you...
Ylor Hi! I made a path for your Reaplace SpriteDeformerAnimation class on this http://pastebin.com/2J9gYL04 Then you can use costruction...
Thanks. It will be fixed. At the moment you may rename this letter by Refactor in VS or MonoDev.
Hi Your code must works. Please show me the full script. You can see EXAMPLE_createSpriteDeformer. There one point is painting....
Hi. You can use custom material with custom shader. But you should to know that you will need to create materials for each texture(atlas or single...
Hi, Paul! New features are amazing! I saw new Component "Batched Sprite Renderer" at the demo video. Is it a native component of engine or a high...
Hi. I'm working on the multiplayer game with Unity and WebGL. At the moment I use WebSockets and JavaScript wrapper for Unity client. And my...
Hi, Thank you for your request. I'm really glad to have got feedback :). I will make items 1 and 2 in next version. But Puppet Warp is really hard...
You can use Sprite.Create(Texture2D,Rect,Vector2,float). mySpriteRenderer.sprite = Sprite.Create(myTexture,...... See api...
#pragma strict function Update() { Debug.Log(transform.position.y); if (transform.position.y > -2.6) {...
I think, when you press the play, the position.y is < - 2.6 already. You can use Debug.Log(transform.position.y) for debug.
Right now, I've tested Sprite packer with Unity Pro and Unity Personal, It is working.
Try GameObject.Destroy(gameObject);
You can use other camera for mini map, or you can use tesxture2d.SetPixel to draw a map or renderToTexture from other camera
Were you trying to change Sprite.bounds to bigger?
There had several bugs, but nobody from purchasers have not say to me. I updated this tool, fixed some bugs and added component for blend shape...
Yes, you have to make a topology from edges and points on the sprite before you are be able to deform this sprite. It just puts a sprite on the...
Sprite deformer tool is update. There was added a lot of fixes and blend shape animation.
Hi. I use MeshRenderer component and Unity Sprite System to render. I wrote some code to calculate sprite UV position, but it doesnt work if...