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Actually, I don't think it matters that much for 2d games and I'm just being overly detailed. I mean, I looked at unity's 2d game kit and Ellen, a...
Oh I know Corgi doesn't do any actual animation, I meant if I can set up an animator with the character animation parameters that corgi comes with...
This might be more of a unity animator question, but I figured I'd ask it here since I'm using the corgi animation parameters. I have a few...
So turns out it was a combination of the model being set to the actual model and not the nester game object that has the feedbacks, as well as the...
In a corgi 3d level, what would prevent the model from rotating to the other direction? I'm trying to implement it at my job but we mostly do...
Max Size setting worked for me. I cranked it up after digging through forums. It's a really small yet easy detail to miss.
Hello. I'm interested in the asset but pretty much all of my animations are humanoid and have no expressions when moving about. This seems like a...
I don't really mess with the file structure of the asset so I'm confused by this error on the console....
Is there a way to have a gameobject appear only if you have certain items in the characters inventory? I don't mean keys, but like making it where...
How compatible is the infinite runner engine with the corgi engine? Since feedbacks and inventory engine works with corgi, does infinite runner...
Hey you two, wanted to say thanks for helping a noob out. Using the feedback system in conjunction with the inventory system I've made a solid...
Oh I didn't think of that! Thanks, I'll try it out this week.
Well I feel both disappointed and honored.
Is there any way I can have the player character spawn an AI character for a limited time and then die? Not like Lost Vikings where you switch...
Oh that's perfect!
Thanks for the response! Sorry, meant state on init, which I assumed meant initialize. I'm trying to make a game object with a sprite render...
So the Feedback documentation is a little limited and wanted to ask here. I'm trying to do a simple "set active" feedback on a weapon in use, when...
Turns out it was a little of both. I had a delay on the weapon and the jumping parameter was on true during falling. The character works...
Hello. First time doing a platformer with attacks (usually my builds just have a typical Mario attack hard coded to the player controller) and I'm...