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That fixed it, thank you!
Running into an issue where my object is moving extremely fast when using a direction vs when theres a point to hit from raycast. public static...
I'm having trouble getting the direction of where I want my character to look and fire based on the mouse position. This is the standard looking...
private IEnumerator HandleRadialCheck(Vector3 startDirection) { while (true) { float anglesChecked = 0;...
How does one do a get a radial position on a 3d plane? Basically what I'm trying to do is get a random direction then have it raycast to see if...
I have a flying enemy floats above the player and want to know how I can implement below: Clamp/ limit the Y rotation of the ship. The ship...
I'm trying to generate a list of random radial directions in order to spawn coins exploding out from a monster after death. Ideally the...
I ended up adjusting the models pivot manually in a blender so its fixed.
I believe I found the reason, the turrets forward in the model is actually not forward but rather on its side. I will try creating an empty game...
Based on the Unity FPS Microgame I duplicated and took the model from it to add a turret to my project. I'm currently having issues with getting...
Ah I see that seems like a great idea actually and way better than lists! May I ask you ignore or diminish older impacts?
I'm trying to figure out a way to implement a ragdoll system in my FPS game that takes account of the total amount of force applied in the past...
I want to convert for example "ParseThisString" into "Parse This String". How would I be able to do that in the most efficient way possible? Is...
Thanks for the detailed explanation. Getting the center position of the capsule collider seems like a way to approach this thanks!
In order to make sure it doesn't spawn on top of surfaces instead of under. Think of something like a doorway, i want it to spawn under the doorway
Well in my case I would need to find a ceiling too, so two raycasts just to get a ground point. I was wondering if there was something built in...
What I'm trying to do is spawn monsters/powerups on the ground. Here's how I'm doing it at the moment. Find a starting point before randomizing,...
Thanks for the clarification.
From what I understand assemblies reduce compile times by only modifying the related assemblies. However, I would like some clarification on which...
I have two classes one called SpawnMaster which handles placement of the object and has algorithms for placement and other code related to...