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Looks like good progress, are you working on this as a team or by youself? Also how do you plan to run the multiplayer sides of things?
The terrain looks amazing, is it hand crafted or did you use a program to produce a heightmap/mesh? Looking forward to updates.
Looks much better, I'm looking forward to future updates. Keep up the good work NW!
Hey NW, I think the combat system needs some tweaking, I just stood there and spammed RMB+D and all the enemies died. It seemed to be the easiest...
Looks like an interesting concept, could you detail how the combat system would work, and what the strategy behind the game is?
Hey Imaumac, great trailer, but I don't quite figure out a few elements of the game. It seems as if you can spam rockets to win, will you have to...
Heu is correct, Omega you're in copyright violation of 'Gangplank' from the League of legends franchise, for onlookers i've posted official art of...
Hey Carmine, I played the game and loved it. Do you have any plans of where the game is headed in the future?
Hey Janpec, the assets look amazing. I'd love to know more about the strategy elements you will employ in the game. Are you focusing on any...
Hey Snow, I loved your first installment, it has a lot of personality and style to it. Im glad to see a hobbyist creating (and sticking to) a...
Just my two cents, the controls need to be reworked, they are very hard to use right now. Also, how much design/aesthetic 'inspiration' do you...
Hey :), I've just released my first game, it's a super simple multiplayer game. [IMG] In a futuristic arena you must avoid projectiles in...
Thanks foxter888! ill take a look at them. Viva Update: Your tutorial showed pretty much exactly what I want to do, regarding my reply...
Thanks for the reply NPSF3000! My major concern with this is that the server will be slightly ahead of the other players / if a player lagg's...
Hey there, I'm pretty new to networking, and am just experimenting with different ways of getting this to work. I have about 10-25 bullets on...
I've had similar problems, and have decided to keep all collisions monitored by whichever player is the server. My game revolves around players...
Hmm, I guess that makes sense, where i could just use a function, it just means having a switch if user is not the server then send rpc, if it is...
Hey there, In my game my players shoot sphere's at each other, however I learnt the hard way that having clients Network.Instantiate causes...
Do you mean the server and the client having the same script for the player, therefore both of them are detecting collisions on the same player?...
Hey, I'm quite new to networking and multiplayer and am having a few problems with getting physics to work correctly over multiple computers....