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Here I came up with this today (Reposted with 'drag over time') Enjoy! :) void preWalking() { sphere_rigidbody.drag=drag_moving;...
Hello everyone!! Although, I do not post much, please allow me to submit the following. ## 'The natural physics of Unity, are very 'slidy,'...
Worked immediately for me. Thank you.
So, I have to make a new account to fix the old one. Nice..
var someVar: scriptSomething; //I wrote this someVar=GameObject.Find("Something").<scriptSomething>(); //instead of this...
To whom it may concern, After about 3 weeks of waiting, and repeated contact attempts to support staff, I have no choice but to post that the...
This is an example of a rotation around an object's X axis, clamped at +90deg, and -90deg. As for some reason Unity does not recognize negative...
I am having the same problem. If I enable/disable my component it starts working all of a sudden, perfectly. I know this because all I did was...