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I had completly forgotten about that Delaunay implementation I had done, sorry guys. I finally corrected the error with the Lloyd relaxation (the...
Sill happening in v5.1.2f1
@beffio It sure helps. Thanks alot for the reply. We'll give it a try.
@n00body Oh I see. Thank you for clarifying this point. This is a really sad day...
Theses shaders looks amazing !! Really interested in buying this products. But first, I would like to know if these shaders work/give good result...
Anyone tested theses shaders in webGL?
yes these are directional shadows. I'll definitly go with the invisible quad solution. Thanks for your help!
No, I meant alot of data since the invisible quad would have a scale of 2048x2048 and contains all the shadows. But I'm realizing that I was wrong...
I'm a little bit confuse... Isn't your solution the same than my #2? Because I though that a matte/shadow material is exactly doing that:...
Ok thanks for letting me know. I had only tested it with random point. I'll try to take a look into it once I can.
I'm building a pretty big procedural map (2k/2k) rendered with small tiles with sprites renderers. I want them to receive shadows of 3d object...
I needed a delaunay library for my own, but didn't found any that was meeting my requirment, so I ended up porting as3delaunay library to c#. I...
Coroutine seems to be appropriate for this... void Start() { // The coroutine will start as soon as the gameObject with this script is...
your else statment doesn't have any brackets so it will only execute the first line after it. Which it also means that the if (audio.isPlaying)...