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You can link it in the Inspector menu. Either click it to choose Player object from list, or drag player object to it from hierarchy menu. Then...
Just want to say that Unity doesn't use the set size 25 on this for sure. It looks more like size 8: [ATTACH]
The screenshot loads too slowly from that site, you could also upload it to forum post directly. You didn't show what "next" does as script....
using UnityEngine; using System.Collections; public class test : MonoBehaviour { //public GameObject Ply; // You are referring to...
You didn't give names of any objects or classes in question so i can only guess things. gameObjectName.GetComponent<FPSController>().LockCursor =...
GameObject newLand = ... is just for if you need to change something else for the object besides position and rotation. It does nothing if you...
This does affect the position of the object marker at runtime. Pivot shown there: [ATTACH]
Well, setting the velocity and using AddForce is kind of same thing. You can try setting velocity to Vector3.zero when jump is first clicked, and...
If the ball has a circle collider, you can add it a script with void OnMouseDown() { }. That will detect a click, and Up instead of Down for when...
void Update() { OnGUI(); } } This is not how to use OnGUI. It is an event that Unity itself will call for you....
If it's even possible to collide with child object, you haven't set the collision layers from Physics settings. You can set so that objects on 1...
Try opening the swing animation to Inspector, and setting debug mode on. Set Legacy mode on. Does it play the sound? Also legacy animation...
There should be a button in top left which says either Pivot or Center. I think it's supposed to be set to Pivot always. It is just the drag...
Your formula is very complicated, it's unlike any jump i have seen before. Parabolic jump (if i understand what you mean) is something like:...
Or have own AudioSource for each type of sound?
But colors are float values. In case of red color(1, 0, 0) vs color(0.9999, 0, 0) difference would be so small anyone couldn't tell. But it also...
You're using slightly different angles for both, why? -50.59f and -50f.
You are comparing filesInfo[0] against filesInfo[0] itself, can start i from 1. And yeah LastWriteTime seems better to me too.
You should have done Debug.Log(angle + " / " + newAngle); in previous code, see how they differ. Set rotation speed really small and those numbers...
It would be easier to rotate around something if you keep the angle stored as private variable. You won't need Vector3.Angle() then, just...