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Decision: ... texture.Apply(); Sprite spt = Sprite.Create(texture, new Rect(0f, 0f, texture.width, texture.height), new Vector2(0, 0));...
I am using this code and it doesn't work: https://docs.unity3d.com/ScriptReference/Texture2D.SetPixel.html [ATTACH]
I decided. In my case, there is problem with subscribing to a static event. When the scene is destroyed, the subscribing is not destroyed.
Got the same problem. Unity vers. 2019.4.17f1