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Yes, Exactly. The classic JRPG view, but with 3D assets. Would like a world map with Character and Airship movement. Where you can move...
How does one go about creating a seamless 3D world map seen in many JRPGs. Where the player would seamlessly move around the world, without...
And the tutorials repeat the same things, almost feels like Click Bait. But I have to admit, some are pretty good and I've learned a few things.
What made the UI Buttons appealing was the automatic changing of button icons when selected and activated. Not sure I'll need to go to the asset...
You're literally talking about functionality inherent to most console video games. You would think an engine designed for game development, would...
What does "swallow up inputs" even mean? You have to manually type : EventSystem.current.SetSelectedGameObject(null);...
The event system navigation breaks when dealing with multiple menus. You have to hard-code all the "entry button" selection events and all the...
Why is finding knowledge on gamepad development so difficult? You can create everything super fast when you develop with Mouse, but gamepad...
Found a video that helps for anyone with similar problems. [MEDIA]
Thanks. There's definitely some good references that would help. One of my problems with tutorials online, would be that they show you how to do...
Just got back from work, maybe I'll dive into UI Builder instead and try and make them in that. Can those styles sheets also be used for changing...
Found the "First Selected" section and that seemed to do something. The second menu breaks still and nothing is selected. Are there ways to...
I've been trying to get the UI to work and I'm about to start bashing my head against the wall. I've done dozens of tutorials and something always...
Does anyone else have problems with perfectionism when planning their code? Like spending too much time on the names you want to use for scripts...
Currently checking out dictionaries using enums for the index and the code still looks small and easy to read. Thanks for the suggestion. Was...
Started to use the new input system. I've altered the state machine to compensate. This is the current manager. I took out the update function....
That was the goal. It's a single machine and persists through scenes. Doesn't destroy on load. Example Transitions: Splash Screen > Main Menu >...
It's mostly for joystick commands. Or lack of commands... Splash Screen Main Menu Start Game Character Controller Inventory Menu Battle Menu...
Same here. The FSM checks multiple boxes. Well, that's what it looks like to me. Mine's Here :...
I've created a state machine to start my project. My perfectionist tendencies lead me to go over things just to make sure they're done properly....