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I know this is an old thread, but it popped up during a search and is the same problem I'm having. This is my first attempt at exporting multiple...
Also, is there any way that FBX files support display layers from Maya to Unity?
Hello! I was hoping to get some advice on a method for interchanging customisation of clothing on multiple animations. Let me explain... We have...
I felt the same about the Autodesk stuff, because I already have experience working with the Human IK character control in Maya. But the...
An Autodesk/Unity master class was held at Monash University in Melbourne, Australia last night, covering Maya/Motionbuilder and Unity...
Thanks for the info. I guess we sit tight and wait for the news to be emailed out.
Scaleform is a flash based User Interface middleware for games. http://gameware.autodesk.com/scaleform The page above links you to this screen...
"irreconcilable differences" LOL I have never played WoW. How many people here can say that? In fact, I've never seen it being played first hand,...
Me too. 34. Not a day goes by where I don't shoot something in the face (in a game).
I don't play MMO's. Not because they aren't fun, but they demand time. As you get older, you gain responsibilities and your priorities change. At...
After looking into it a bit more, you are all indeed correct that the latest Nvidia cards also feature CUDA. I will look into getting the GTX 570....
I'm building a new desktop soon. I use Maya, Zbrush and Unity for development (work and personal), but also play games a lot. Maya and the like...
The gentlemen is a clown. My advice would be to immediately block him on Skype and forget he exists.
I use Google+ and have joined the circle. Have a bunch of people adding me to circles. This could be a very handy way to get news out.
Yeah the bone numbers are just hypothetical. We'll have to see what kind of bone count it will really amount to. Regarding the bone weight being...
Good info. Thanks for the replies. I guess the only way to know for sure is to set it up for tests. As niosop said, the animation of the bones is...
I'm after some advice on a game mechanic I am designing. Imagine a character that has around 50 bones. These bones account for all of the...