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@sebas77, could you please explain about meta entity and how to use it by an example?
Nice illustration, thanks Please notify forum when you have finished your article :) I made SystemConfigurationDescriptor which has...
I believe i miss some concepts about ECS or Svelto before. I tried to google about ECS and Svelto.ECS, but it is quite hard to find good...
And sorry for my slow response. I was trying to search more resources about ECS and Svelto. It is clear enough about ownership for now.
What I mean is how to implement ownership when design entity and component. For the example how to implement "Entity A has many Entity B" and...
It just a starting code, not the gameplay yet, so It will be longer :) And yes it adopts state machine, because the state machine pattern is...
Hi @sebas77 I am trying to make game using Svelto. But, just for starting my code look like this. I am curious "am I doing it right?" or "Am I...
This solved my problem. Basically it was happen caused by my window class name not match with my file name. And if the error still exist, you can...
Hello guys, I am trying to implement fog of war for my game. It is RTS game which has many Unit (max is about 50 per player) for mobile. Now, i...
I think this is the cause, I found that NetworkManagerHUD implemented like this. if (NetworkServer.active || manager.IsClientConnected())...
Additional Info : I am using Unity 5.4.0p4
I created a class extending UnityEngine.Networking.NetworkLobbyManager bellow. public class NetworkLobbyManager :...
This is the summary: Using existing systems and not forcing the player to take on the cognitive load of learning new mechanics. Tiered display...
Yes, i agree about it. But I need other opinion to ensure what i'm thinking because i don't have much experience. :D
What do you think about dota2 case, now it has many item that change stats directly (+mana, +damage, +movementspeed, +attackspeed, +critical,...
Im also thinking about it, it like layer in programming. but could you please give an more spesific example, or maybe an article for it?
Why games like MOBA (LoL, Dota2 and etc) using Strength, Agility, and Intelligence? At the end, they are used to determine the Max HP, Max Mana,...
I have same problem, but I try to add <uses-sdk android:targetSdkVersion='23' /> It look work well