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Thanks. Evetything works fine! My question: why not work with DX11 mode?
Hello! I add triangles to mesh. intTris - RaycastHit.triangleIndex. Triangles is added, but the rest are deleted. How to fix? [IMG] // C# using...
With Unitн 5 doesn`t work. Why?
Hey, how to divide the object in chunks ?
How to create a chunks from one of the mesh? That each chunk is equal to one thousand vertices. [ATTACH]
how to cut an object ? I have a plane(object). 100K vertices. How to divide it into several parts(1K vertices)?
Hello! VPaint supports Unity Terrain + Mesh?
for (var i=0;i<vertices.Length;i++) { sqrMagnitude = (vertices[i] - position).sqrMagnitude; //sqrMagnitude =...
how to determine the position of the vertex and move it ? Without RaycastHit.triangleIndex
i need to wait? or create a new draft?
I sent it earlier. From the 1th to the 6th. But I have rejected . And this is the second attempt (From the 6th to the 16th).
[ATTACH]?
The first time I was refused . I had to do the documentation. I made the documentation and send again. My asset is pending review for 10 days....
[ATTACH] ?
When I change the value for radius, the radius increases with height deformation. But I need to radius was the same. Pull - this is speed and...
HELP!
Hello. How to specify the maximum height of the strain ? This is a asset https://www.assetstore.unity3d.com/en/#!/content/5141 var radius = 1.0;...
Sorry. It was my fault.
Unity4: var unappliedMesh : MeshFilter; unappliedMesh.GetComponent<MeshCollider>().mesh = myMesh.mesh; - it works. Unity5: var unappliedMesh :...