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Not really sure if this is a bug, but I am having issue to make asset bundles and download them on android devices. However it works, when i build...
Like the title says, for sometime now I wasn't able to upload my bundle onto play console because It throws exception stating that Version code 1...
As seen in the image, you can tell it's all just buttons and input fields. However, the buttons which all worked perfectly on editor and through...
I have updated it to the latest Plastic SCM one from the month of february which ended up giving me multiple errors so just went back the version...
UPDATE: On one device both Google and Facebook icons are interactable and google successfully authenticates, but on another device even though...
So I have implemented all of the features that are displayed on the Sign In screen which are displayed below. Logging in with PLAYFAB credentials,...
This error particularly doesn't affect how my project runs in the editor, however, it keeps popping in my console and I don't know why and I don't...
So I have implemented all of the features that are displayed on the Sign In screen which are displayed below. Logging in with playfab credentials,...
I have updated it to the latest version and this issue still persists. I am not doing anything different during the initialization based on login...
System.Exception: Invalid path in TextDataProvider : 'Library/com.unity.addressables/aa/Android/settings.json'. My game scene, which specifically...
When I try to make a new build script I have been getting the two following errors: Addressable group Default Local Group cannot have both a...
I have been working on this application for months and had always planned on delivery it's weekly content through addressables. However the code I...