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nevermind, obfuscator plugin wasnt up to date.
Hi, I can build my project for android without problems ... once. Then i get a lot of errors like this: has an extra field 'TargetParameterType'...
ok sorry, btw, it's working now
yea, you know what I mean, actually it's an Debug.Log("PurchaseProduct, buttonType: "+ buttonType); but then it produces more output - it didnt...
Well I can see it fine there, but I can't copy paste xD So, I get: Initializing UnityPurchasing via Codeless IAP UnityIAP Version: 1.23.0...
actually I use none of these - I have a small asset named "Log viewer" installed, so I can live see the unity log
Hi, I use codeless api with a IAPButton and an IAPListener. It's working nice on android, but when I press the Button on IOS, just nothing...
yes this technical inquiry ticket system - still no answer on my refund request - it's just not working as intended, yes I tried both ways.
This is just bullshit, I want a Refund, can't wait longer - I also wrote used your ticket system but u keep on ignoring?
Unity: 2017.4.0f1 OpenCVForUnity: 2.2.8 Xcode: I'm not sure what I had, cause I just tried to update to fix the problem (didnt worked out), now...
Hi Enox, I bought your asset a few days ago, I switched from NHW Coding to yours, but I can't build for iOS with your version when I try to embed...
my test device is a nexus galaxy A3 but I guess the opencv part is the problem
I checked it, it's set to true, but I just get an empty texture on android I get in the console: NatCam Error: Texture size must match that of...
in the editor it's working fine with captureframe but it's not working on android
Hi, I try to use NatCam with OpenCvSharp (https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-100374), but I just can't...
I have this Problem too at the moment. Testing on a new Device without sdcard - removed write permission in all android manifest files and set...
Hello together, I've made my first Game, and it's now live on iTunes and the Google Playstore. My Name is Matthias Graffe, and I've spent more...