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I tried these but it did not make a difference. I did write a hack that fixes the hands while allowing all the other non-hand gestures and...
The hand gestures do take effect but if there are no hand gestures then the hands are flat like the pic above. If I turn off override mecanim...
Thanks for the quick response. If I remove or disable the expression player it does indeed fix it but I lose that functionality. Turning the hand...
more information. I am using HumanFemaleDCS race.
A correction. The character on the right is playing a different animation but still with the flat hands. So the issue is really sometimes the...
I am having a problem with UMA and animations. I load a UMA prefab and sometimes I get the character animating correctly and sometimes I don't. I...
I bought lux water to replace my current water solution and it works great. However I am also using an asset called GDOC that does occlusion...
Even if I delete the NAT Traversal.unitypackage, delete the NAT Traversal plugin code from my project, re-download and re-import it still says...
Actually there is something weird with the version on the asset store. I downloaded it and the asset stores says I have downloaded 1.52 but when I...
Hi, I just bought and downloaded NAT traversal yesterday so I am pretty sure I have the latest one and I am getting the same error that...
It says RTP3.3g for U5.5 & U5.6 (submitted from Unity5.5.0p3) So for the control maps I am assuming you mean controlA and controlB in relief...
I had this problem as well. I had to delete the entire RTP directory, close unity, open unity and the project and then re-import RTP into a clean...
I am currently using RTP in unity 5.4 and everything looks fine. It worked in 5.3 and 5.2 as well. The camera is set to render in deferred mode...
Hello, We are using RTP for terrain that is generated at runtime. I generate a global normal map at runtime but I think I am doing something...
I have been checking out that link you sent. That is a TON of content. What I have read so far is really good. I checked out the game you are...
Hello, My name is Kevin Nelson, I am the programmer on the Isles of Arthanos project working with James. Thanks for the feedback. I think your...