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No intellisense here either. I created a new project and still nothing. UPDATE: Uninstalling and reinstalling VSTU did the trick.
It'll likely stay at or close to 0 for a long time. With Unity Ads there seems to be a big jump in revenue right at the start. Even if you're...
You displayed 225 videos and got $20? I have 10 times that and less than half your revenue. Awesome. And 90% of my users are from North America...
I have a similar result as Salazar. My iPhone game had between 30 and 70 video views for the first couple days and I earned $6.00. Then a week...
Not that I've seen.
I guess that makes sense. Trouble is that unless you're getting tens of thousands of video's completed a day, the results appear really random....
BTW, you're getting an amazing number of views. I don't know how many downloads you have but well done, in any case. To compare, yesterday I had...
Only a third of your videos are getting completed. Which is probably why it's low. But I do agree that the revenue from UnityAds in general...
I would but I've already upgraded to 5.1.1. Think I'll just wait until Windows 10. Hopefully you guys will have it all sorted by then
It does not happen with an empty project. So something went weird with the migration with 5.1.1 with my old project. Unfortunately I can't just...
Hi everyone, my game compiled fine with 5.0.1. But I just upgraded Unity to 5.1.1 and now I'm getting a compile error when I try to build for...
Bug report submitted. Hope you guys can figure this one out cause it has me stumped. Case number is 705456. Thanks.
Yeah that message didn't concern me. Just seemed like standard garbage collection. I'll submit the bug tonight and get it to crash while I'm...
Before the error I posted above there is a debug message about removing unused textures to reduce memory. I didn't have a chance to see how much...
I can submit a bug report. But I'm not sure how to even debug this. The game works great on every other platform including windows phone 8.0 and...
I'm having issues with Unity 5.0.2f and the Windows Store platform. My game runs fine on low end Android and even an iPhone 4 (albeit, it's...
Getting close. That solved the initial errors. The scripts all compile now, however, now I'm receiving this error about mid way through the...
The bug has been reported.
When I get home tonight and can run Unity, I'll submit App42's sample project. It's small and most definitely should work. But of course, isn't.
I believe the original poster did. And actually no, the plugin's are fine, as is there setup. It actually worked just fine with 5.0.1p. It...