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I followed the steps, more or less, and got good results. I'm using the standard XR rig but with Cinemachine on top. If the game detects a XR...
This was pretty useful. I have used PUN2 on a number of projects and like it. I may try Mirror now: [MEDIA]
[IMG]
me too
Are you using Rigidbodies and joints or are you using code?
Working on the same stuff for a VR game. Done a lot of orbital mechanics on this one and the complexity is still unfolding.. wooo heed the KRAKEN!
Here is my "Force Push On Start" script that has a circularization toggle in the inspector. I use this in Orbital Dogfight to create an asteroid...
With you! I think instancing breaks down with LODs as well as on objects with different lighting information... If the object is reflecting (even...
great work! Doing very similar stuff for an orbital dogfighting game with Newtonian mechanics. I use 1000m as my origin shift threshold as well.
Depends... Is the 4096x4096 the resolution of the heightmap or the distance in meters of the terrain?
yeah using it on https://mogacreative.itch.io/critical-gravity-demo [MEDIA]
Wow. Had to re-write the avatar steering wheel script after upgrading to Unity 2018. The new wheel uses no physics and no joints but rather takes...
@AggressiveMastery - MIcah ... Thank you! I am only running 4 cars in a race so it should be no problem but I cant even locate the code that is...
O hadnt seen this yet: https://blogs.unity3d.com/2019/06/13/navigating-unitys-multiplayer-netcode-transition/
Hi All, Amazing Sample! Thank you Team! .... buuut its a little daunting.... I could wrap my head around UNet fairly easily but this is another...
I can second the idea that they stop at both Avatars. I am currently implementing this but getting no Avatar hands in the Sample Scene. Likewise...
Seem to have to same problem in 2018.4.0f1. I upgraded a project from Unity 5.6.6 and everything is working fine. The runtime colliders have the...
Jebus, so beautiful and over my head. If you have the time could you explain a little more about what is happening in the script? So cool!
Yeah I love Kerbal.. Orbital Dogfight borrows heavily from KSP but I have not yet mimicked their floating velocity. The two scripts above are...
I have found a bit more breakdown under the 1000 meter mark. This is of course when moving at orbital speeds. I update the entire world back to...