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did you see mesh api samples? why you think it can be used in jobs?
700ms is very slow for such small size (9 chunks 20×20) i came to implement my own tilemap based on ecs multithreading chunk mesh combining and...
in 2020.1.0a21 all goes to normal, at least for me
Not using URP but same problem Fatal error in Unity CIL Linker Mono.Linker.MarkException: Error processing method:...
it supports, and 64 also
Can you please look at this thread https://forum.unity.com/threads/how-to-cache-mesh-getnativevertexbufferptr.762197/#post-5075690 i have a...
Help me I'm stuck, what does GetNativeVertexBufferPtr() do? Im trying to write native plugin to push vertices and indices directly to their...
thanx!!!!
it's been a long time ago, but can you show how you use interlock in your buffer approach
So did you find an answer? I can guess it is because after marking nesh as dynamic you cant read its data
It is strange that I was not having problems with MultiHashMap.Clear on PC, only on Android device, also other jobs perform just about the same...
I figured out the problem, it was my fault, Please Delete this thread
I wonder why there is no ability to call RefreshTile() from other thread, even with [burstdiscard] attribute. For example if I had a setup like...
It looks like a bug, cause i now see that even with math.hash andTryGetNextValue not always return correct result
Is it a bug or my misunderstanding? Hi, Im newbie and hobbyist, and do not understand clearly how nativeMultiHashMap.TryGetNextValue works, I use...
Did you check if voxelDataBuffer.Length return zero?
You something do wrong, it is slow, but not so, you can improve it to at least 100-200ms a such a small map
Same here, scene with nothing but only one generated mesh (that represent grid) with simple shader cause fps drop from 60 to 4 on Android (editor...
there is free async plugins in asset store, you can devide your tilemap into chunks(several separate gameobjects with tilemap) and load and unload...
Artifacts gone in isometric tilemap, but it seem like transparency sort axis have no any effect on sorting order in chunk mode, and it still not...