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Looks like they're not going to fix it: Issue:...
Thanks for the response, I’m going to file a bug report. I tested your code and that seems to fix the problem. Edit: I did the bug report you can...
MyInput myInput; protected void Awake() { myInput = new MyInput(); myInput.Enter.Enter.started += (a) => {...
Thanks I had not seen that option yet
Is it possible with the new input system to bind multiple keys on one action? For example if I press Ctrl + Z I will get a callback.
I run into the same problem. I managed to solve the problem by creating a services in Visual Studio. This is my solution: 1. Create a new VS...
Thank you for the reply, I was already afraid of this that it was not possible with the current HDRP system. Luckily I'm not making a game. I need...
Is there a way to render ambient occlusion for a transparent object in HDRP with Postprocessing?
I’m trying to switch my project to HDRP but I have issues how transparently is rendered. As you can see on the image I have a curtain with...
[MEDIA] As you can see in the video, I have 2 models they both use the same Material. If I load the material you can see that the model on the...
Looks like Firebase was causing the problem for me. Firebase is using Unity.Tasks.dll and there are 2 in the project one for Net3.5 and one for...
Did you able to solve this problem? I have the exact same error.
I see you have a Rigidbody on your character, you can use one of the 3 movement functions. This will solve the collision problem. Just pick one...
Okey I dit some more research and I looked in de source code and I found this. //Unity 2018.1 public sealed class Handles ... [Obsolete("Use...
If you set "Handles.zTest = CompareFunction.Less" this has no effect on "Handles.DotHandleCap" it only works with "Handles.DotCap" but this...
The Editor class is only a helper class to modify existing data from another class. If you what to store the data you need to move the...
Unity don't serializable Dictionary use the List instead. http://docs.unity3d.com/ScriptReference/SerializeField.html
What for data are you loading a model? It can be a triangle? To get a rotation of triagle is this: Quaternion rotation = Quaternion.LookRotation...
I got the solution! Thank to koray1396 http://answers.unity3d.com/questions/841870/how-to-calculate-the-angle-of-a-trajectory-to-hit.html float...
If you are using 3DS Max for the models you can do this: [ATTACH] Other packages like Maya or Blender have the same features. You only need to...