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I was just about to post the same problem. I don't know why it happened.
I am making a my first mobile game, and whenever I move the camera, the movement doesn't change directions. Ex: I move the camera backwards, the...
I am trying to make a setting which allows the player turn on or off the post processing, but I want the setting to save. I have never used post...
Making a multiplayer game takes a lot of hard work and dedication. Even if you have bugs in your game, you will eventually be able to fix it. Try...
You need to make sure all variables are assigned to an object. EDIT: try this using System.Collections; using System.Collections.Generic; using...
Thanks with this advice it worked. I'm at a high framerate. I didn't know about FixedUpdate, and I fixed the gravity issue.
I am making a Rigidbody FPS Controller, and i'm stuck on jumping. Whenever I add force to jump, it's not smooth. I've tried Add Force, and...
Where did you get button.select() from anyways, I can't find it on the scripting api.
You don't need to do that, that scene is not active when a different one is loaded, so load the scene you want, and then leave them all in the...
About removing objects, you should use SetActive, and not Destroy. Set Active leaves the object in the scene, but it is paused completely, and...
you can create a new vector2, and use 0,0,0. Idk if it will work, but try it
I was making a script that freezes each gameobject with a certain tag. It gives off the error "'GameObject[]' does not contain a definition for...
I have suffered from this glitch so much that I have decided to finally ask if there is a solution. So, sometimes I open up unity, and then the...
You should get the ground check from another gameobject underneath the player, and edit the script to make that happen
Oh ok, so then you should try for the ground check to make a new object under the player instead of the player itself
Setting the gravity to -30 should work, in the project settings. It worked for me EDIT: The gravity didn't cause this. It works fine without even...
You spelled Yield wrong, yield return null; Just copy that into line 48
You need to explain your error more. EDIT: using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
I had this issue as well, I fixed it by setting the gravity in project settings to -30. Try it
If none of those work, try putting the Raycast in normal update. For me Update usually works better.