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Awesome! I like the declarative approach. It feels like it is adding a constraint, and while that means it perhaps won't be good at certain...
I'm curious! And I have a myriad of questions that pop into my head; I'll limit myself to a few hopefully useful ones: - How does it integrate...
After having worked with both Unity's ECS and Photon Quantum, I feel like having deterministic entity IDs is a must from a practical point of...
This is still an up-to-date problem in my experience. It's possible to create singletons that aren't MonoBehaviours, link them to a monobehaviour...
In that particular case `ev` is used for logging only. Based on my tests I am thinking the same as you. I suspect the reason I didn't reproduce...
We use a type 'ObservableEvent' that is a fixed-size key-value store using an fixed byte array, mapping semantics to untyped values. The event...
To be clear this happens if the new allocation is assigned to the same server as the test allocation, other servers work fine, i.e. if I keep the...
I ran into this issue: - Create test allocation via the "Create test allocation" - Get 404 when calling GetPayloadAllocationFromJsonAs -...
Indeed, silly me completely forgot about String.Format! Thanks for the information.
I had the same problem, because I was somewhat blindly following the matchmaking sample, where they assign the IP given by the command line...
NetCode for GameObjects, VS 17.5.1. I found this issue when I tried to use dependency injection instead of using statics. I was using this to...
This doesn't seem to be working entirely. When I try to use Unity.Logging.Log.To(m_logger), the problem comes back. It works fine with Info,...
I created this monstrosity, which does the job for now... switch(logType) { case LogType.Log: switch (args.Length) {...
To be able to log things that come from various locations in a dedicated server build, I created a custom log handler to forward logs from...
Turns out I was missing a content-type header specifying application/json.. The web newbie mistake I suppose!
Hey, I've been trying to create a test allocation for the last few days and I'm stuck now, on two seemingly independent problems. 1. When using...
I had to upgrade Unity Transport to 2.0.0-pre.8. All good.
Then again, of course, maybe it is me.. https://docs.unity3d.com/Packages/com.unity.logging@1.0/manual/getting-started.html The docs mention to...
[ATTACH] To clarify, the conflict is in the IDE (Visual Studio) only, there is no actual compiler error inside the editor. It messes up...
I find it a little odd that for our custom shaders, this does act as an override, but for the URP shaders, it is something like a multiplier. I...