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I've already try it and the event is used(eaten) by GameObjectInspector before you could execute any code. UITK is a good idea but i'm not an expert.
This is not very pretty but it's working: using System; using System.Reflection; using UnityEditor; using UnityEngine; using Object =...
Do you use https://docs.unity3d.com/ScriptReference/EditorApplication-contextualPropertyMenu.html ?