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I don't think that manipulating pixels with a shader is the way to achieve this. I think the holes will generate dynamically? For example if...
Hi Luke! Thanks for the fast reply. What if you don't know beforehand how long the string is going to be? For example sending some information...
Hi! I was trying out the custom messaging system where I used the FastBufferWriter/Reader to send a json-formatted string to the client. The...
Remove the foreach and leave it's content: Targets = Targets.OrderBy(x => Vector3.Distance(SpawnPoint.transform.position,...
Sounds like a good use for an array.
That is too little Information. It is hard to know in what direction you are shooting with your setup. Also, I suggest to use some UML-Diagrams to...
I would probably use some kind of GameManager if you need the whole list, which you don't if the problem is to simply disable the clients that do...
Dunno how photon works. I worked a bit with netcode for gameobjects, but I think that photon have some kind of "OnNetworkSpawn" Method and even if...
Have you tried to set the "Look At" Target Option (in VirtualCamera) to an empty game object in the center of the Sphere?
You have to keep in mind that when your camera is a child of the player, then all movement of its parent (the player) will affect the camera's...
Ehh, I don't quite understand what your question is :D. Bit more clarification would be nice :).
FindObjectOfType returns only one object. Probably there is somewhere still a canvas active when 3 or more players joined. So this would make...
If I read correctly, I believe there is a misunderstanding about how objects work in c#. In Short: There are two different types of assignments...
I don't get why you don't use INetworkSerializable. As long as you don't send your message as Array, the following works just fine. public...
https://docs.unity3d.com/2021.2/Documentation/Manual/ScriptingToolsIDEs.html in there you can change it as well. Also I suggest to read through...
Firstly. You get that error because PlayerCameraRotation is a Vector3 and not a Transform. A Vector3 is just a point in space or a direction. It...
Is your camera a child of the Object you are trying to rotate? I would have my object hierarchy in the scene like that to solve your problem:...
Hi, I have the following struct. public struct TestStruct: INetworkSerializable { public int a; public bool b;...
playerInputActions.Weapon.SingleFire.performed += context => singleFire.Execute(); playerInputActions.Weapon.AuroFire.performed +=...
Don't you get a random speed on each run? I mean the ball can be slower on a Scene restart because of Random.Range().