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OK I made a mistake when I uploaded this the first time, and I forgot to include our helper files (that's why you guys kept seeing...
Hey guys. I've gotten a few bug reports for the DOF shader and I'm going to take a look into fixing them. If you have a problem with the shader...
The problem is with your capitalization. The script should read: var CameraTarget : Transform; var FollowCamera : Transform; function Update...
The FPS tutorial was originally written using a 1.x version of Unity, and it used some features which were changed in Unity 2.0. The demo team...
Ok guys, this was my bad. I gave Tom a new version of the DOF which we were testing for our new demo. It uses some graphics features which are in...
Placing your scripts inside of the standard assets just changes the order in which they are compiled. Scripts inside of standard assets are always...
I'm not sure of any way to track changes in values changed in the inspector. In C# you can create implicit accessors (the only problem is that...
1) You need to use the overridable functions in the MonoBehaviour class. I've never done this, but if I were going to create a main game loop then...
What you're seeing is the result of degenerate triangles. There's a little something about degenerate triangles in...
I will put out my one warning about just googling javascript tutorials. Unity uses its own version of javascript which is different from the...
It sounds like your device has a problem that's unrelated to Penelope. (or the Demo Team is made up of the best iPhone hackers in the world and we...
System.Array is the base class for builtin .NET arrays. Any classes in the System namespace are from .Net.
There is a script in the standard assets called DragRigidbody which can do something very similar to this. With some minor modifications to the...
Disabling a script tells Unity that you don't want it to call functions in the script (update, start, awake, etc). You are free to call functions...
Coincidentally I was sitting around today thinking about how I'd like to make a sniper rifle. To draw the reticle I would use either a full...
Create a new project with the standard assets included in it. Drag the first person controller into the scene. Create an empty game object, and...
Increase step offset on the character controller. http://unity3d.com/support/documentation/Components/class-CharacterController.html
C# can't do default values and optional parameters. It is a feature that Microsoft has planned for C# 4.0. Once Microsoft has added it to the...
Don't worry, this project hasn't gotten lost in the shuffle. I've been making the necessary changes to update the tutorial, and I'm going to be...
Step 4 will need to be updated in the doc. The settings menu is one of the areas of the UI that has been changed. If you want to import a mesh...