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Hi Please chose a layer at the basic panel to detect terrain. Atm you have chosen nothing.
Be sure you unpack the proper urp support pack to the proper urp version. The best idea is to download the pack (not only import) via the actual...
Increase offset/tesselation values
Done.
Unity in HDRP... put the same names in properties as we had since few years... and block them in engine only for their water... so we have to...
Confirmed. I will upload fix today.
If you update your engine version, also update pack so files and support packs will match engine version. Same situation. If you change engine...
Hi You need to contact enviro developer. We didn't get any files for enviro 3.
In basic label please chose layer with terrain for terrain detection.
Its often used in VR. Did you try at deferred render? Shaders themself are super cheap. Trees don't have super high poly, especially at LODs. Did...
Hi You have to rebuild it a bit, Pawel at discord will help you to get info.
No, no specific actions just a big shader. More nodes it have a slower shader graph is. Adding new property in big shaders took 2-10min
You had luck with 10 minutes. I wait 50min for Coppy 1 node from shader to shader and I gave up. Standalone: 12th Gen Intel(R) Core(TM) i9-12900KF...
Agree I stop developing shader until they fix that. I have no life for 20 min compilation every time I add property.
Import urp support packs for both assets. You have built in shader in urp at your screen.
40 min and 18 gb memory usage to add float to the graph. Unable to coppy more then 2 bricks in shader. Comeoneee:p
Any news?
Change buid API to 30. [ATTACH]
I would say limit is heightmap resolution. Look unity allow max 4k or 8k heightmap. With terrain 32x32km with 1 heightmap you have 1 pixel per 4...
isn't that out of memory at unity?