A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If I delete or change the name of one of those, one of the two functionalities (cloud save & in-app purchases) will not work.
The exact error is the following one: Found plugins with same names,...
I have been using CloudOnce to implement cloud save functionality in my game. Everything was working fine until recently. It's probably because I...
I have just implemented everything correctly, only to discover at the last moment that CloudOnce is able to store a maximum of 24 characters as a...
I have a load/save system already in place, but the problem is that it was implemented using PlayerPrefs. Now, I just want to translate the same...
I would have used a dictionary to hold the dynamic names as keys and the cloud variables as values but then I don't know what to do for declaring...
Any tutorial or walkthrough on how to perform such an operation would be greatly appreciated.
I'm migrating from PlayerPrefs to CloudOnce. I'm stuck at transforming this line of code: PlayerPrefs.SetString(id.ToString()+"_"+activeChapter,...
I want to use one of the glitch effects that are provided here: https://github.com/keijiro/KinoGlitch However I want the glitch effect to show...
Ok, I got it now. I was able to read from an external JSON file and deserialize it to a dictionary using JSON .NET
I think I need more guidance. Do I make a JSON external file that I would then use to create my dictionary? If so, how do I go from JSON to...
In my code I have this long dictionary: static Dictionary<string, Dictionary<string, string>> Translations = new Dictionary<string,...
My game is running in full screen mode even if I unchecked the Requires Fullscreen option. How can I tell Unity or Xcode to never run my game in...
I have an image with a script attached to it that enables pan and zoom functionality. However, when I I set the UI Scale Mode of the Canvas to...
I have an issue with UI elements inside a Scroll View where they don't take the full width of the screen when I set the UI Scale Mode of the...
Ok, I got it. I installed Visual Studio and used that as the External Script Editor in the Unity preferences and I was able to build the project...
I think the problem is related to the bug I've mentioned since I was able to successfully build the game for the Apple App Store without changing...
I need to distribute my Unity game on the Play Store. One of the requirements is to have a 64-bit version. In order to do that I'm using IL2CPP as...
I am making a WhatsApp clone game that works in a 'Choose your own adventure' style. The messages of the story get shown on screen one by one. If...
Is there any way to remove this annoying twitching whenever I instantiate a prefab inside a Scroll View? [MEDIA]