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Thanks! That did the trick, and is actually a better tradeoff for me (I can spare a little time at load, but I'm trying to keep binary size down).
Hi, this tool is amazingly helpful, thank you for making it! It works great with GameObjects that I create in the editor, but I'm trying to use...
I'm even later to the party, but I just wanted to say that the_motionblur's advice to triangulate my object in C4D before exporting it as an FBX...